(Arts, Media, and Entertainment Industry Sector)
Of all the career industries, the Arts, Media, and Entertainment sector requires perhaps the greatest cross-disciplinary interaction and development because the work in this sector has a propensity to be largely project-based, requiring uniquely independent work and self-management career skills. New technological developments are also constantly reshaping the boundaries and skill sets of many arts career pathways. Consequently, core arts sector occupations demand constantly varying combinations of artistic imagination, metaphoric representation, symbolic connections, and technical skills.
Successful career preparation involves both in-depth and broad academic preparation as well as the cultivation of such intangible assets as flexibility, problem-solving abilities, and interpersonal skills. Careers in the Arts, Media, and Entertainment sector fall in three general pathways: Media and Design Arts, Performing Arts, and Production and Managerial Arts. The foundation and pathway standards make explicit the appropriate knowledge, skills, and practical experience students should have to pursue their chosen profession through whatever course of postsecondary, collegiate, and graduate training or apprenticeship it may require.
Successful career preparation involves both in-depth and broad academic preparation as well as the cultivation of such intangible assets as flexibility, problem-solving abilities, and interpersonal skills. Careers in the Arts, Media, and Entertainment sector fall in three general pathways: Media and Design Arts, Performing Arts, and Production and Managerial Arts. The foundation and pathway standards make explicit the appropriate knowledge, skills, and practical experience students should have to pursue their chosen profession through whatever course of postsecondary, collegiate, and graduate training or apprenticeship it may require.
Learning the skills and knowledge for creating, refining, and exhibiting works of art promotes teamwork, communication, creative thinking, and decision-making abilities—all traits needed to function successfully in the competitive and media-rich twenty-first century. Through the manipulation of sight, sound, and motion, those choosing a pathway from this sector reach out in unique ways to enhance the quality of life for those around them.
What are my Learning Goals for the students?
I want my students to be able to create web based timelines.
I want my students to create web based mind maps / graphic organizers.
I want my students to publish their writing online for others to read.
I want real-time, online discussion with my students.
I want my students to search and evaluate web sites.
I want to create guided research activities for my students.
I want to connect my students to other students around the world.
I want my students to create online portfolios.
I want my students to create books, magazines, posters, or newsletters online.
I want my students to record or edit audio.
I want to use an interactive whiteboard effectively with my students.
I want my students to create and edit maps.
I want my students to draw or create comics on the Internet.
I want to create tests, quizzes, and games online.
I want my students to organize, bookmark and edit their research online.
I want to find or create rubrics for multimedia projects.
I want to connect to other teachers to share ideas and resources.
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